I’m Daniel Petricca and I have always loved to make games.
I grew up on a farm in Pennsylvania in an old coal mining town. Looking back, some of my fondest memories involve finishing up chores as quickly as I could just to go back upstairs and work on my custom maps in Warcraft III.
Games are incredibly important to me, and I want them to continue to give people that kind of emotion. The desire and drive to learn and grow within the mutually agreed upon rules between the designer and the player.
As a designer and producer, I want to help bring this raw drive to the rest of the world. I want to help give people something that no other medium is capable of, and I’ll push myself to the ends of the Earth to make sure that I can.